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Physics tips for game developers
January 5, 2017

In 2015 I gave a short talk on the best ways to use game physics engines at the Game Developer’s conference, and it’s now online for free. The idea is: nearly everyone who makes games has to deal with a physics engine these days, but hardly anyone I talk to knows the basics of how they work. It’s not super hard to get a handle on it, but it’s counterintuitive so I thought a short tutorial talk would be useful. Maybe you’ll find it so.

You can watch the video here.

I also made a short cheat sheet in Google Docs for those of you who prefer to read. You can view it here.

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