When I was teaching at NYU, every year I ran a prototyping class where students make a new game every week, starting with a prompt or constraint that I give them. It became a tradition …
When I was teaching at NYU, every year I ran a prototyping class where students make a new game every week, starting with a prompt or constraint that I give them. It became a tradition …
A list of some of my favorite flavors of frustration in games. Number 7 will shock you!
Wherein I recommend a few lesser-known local multiplayer games from history.
A short talk I gave at GDC 2015 about how to best harness the physics engine in your games.
Wherein I recommend some Amiga games that have aged well.
If you run into problems playing Getting Over It with Bennett Foddy and need help, you can contact me here: Steam Forums Twitter Email: support {at} foddy (dot) net