It’s long overdue, but we just updated Evacuation for iPhone to version 2.0. . . . → Read More: Big update for Evacuation
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It’s long overdue, but we just updated Evacuation for iPhone to version 2.0. . . . → Read More: Big update for Evacuation Getting close to being feature-complete on my new iPhone/iPod version of QWOP! With any luck, I’ll have it ready for release by Christmas. QWOP’s learnt a few new tricks. Pictured here, he can now jump.
I converted Anna Anthropy‘s Chicanery to iOS. It’s native on the iPhone, iPod and iPad. When I bought an iPad, it immediately became clear that most developers weren’t making the most of the social potential of the device. iPad games can be shared in a way that games haven’t really been since hotseat . . . → Read More: Chicanery for iOS Evacuation is a puzzle game using randomly generated levels. Vent the aliens into space but try not to evacuate your spacemen or the captain! I designed Evacuation and made the artwork, but for the code I turned to the expertise of my old friend Ryan, who is a lot better at programming, mathematics, . . . → Read More: Evacuation |
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