Getting close to being feature-complete on my new iPhone/iPod version of QWOP! With any luck, I’ll have it ready for release by Christmas.
QWOP’s learnt a few new tricks. Pictured here, he can now jump.
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Getting close to being feature-complete on my new iPhone/iPod version of QWOP! With any luck, I’ll have it ready for release by Christmas. QWOP’s learnt a few new tricks. Pictured here, he can now jump.
I converted Anna Anthropy‘s Chicanery to iOS. It’s native on the iPhone, iPod and iPad. When I bought an iPad, it immediately became clear that most developers weren’t making the most of the social potential of the device. iPad games can be shared in a way that games haven’t really been since hotseat . . . → Read More: Chicanery for iOS Winner vs. Loser is a two-player, one-button athletics game in the mold of ‘Track ‘N Field’. Press your button rhythmically to build up speed, and hold it down to jump the hurdles. A training mode is included for people with no friends, but really it’s designed to be played with one or more . . . → Read More: Winner vs. Loser QWOP is a game where you do not have superpowers, and you do not get to live out your fantasy, but instead you need to regain something many of us take for granted: the ability to walk. QWOP has developed quite a following online, spawning comics, speedrun videos, parody videos, and weird Japanese . . . → Read More: QWOP Evacuation is a puzzle game using randomly generated levels. Vent the aliens into space but try not to evacuate your spacemen or the captain! I designed Evacuation and made the artwork, but for the code I turned to the expertise of my old friend Ryan, who is a lot better at programming, mathematics, . . . → Read More: Evacuation |
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