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	<title>Foddy.net</title>
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	<link>http://foddy.net</link>
	<description>...</description>
	<lastBuildDate>Sat, 14 Apr 2012 09:40:47 +0000</lastBuildDate>
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		<title>2QWOP</title>
		<link>http://foddy.net/2012/02/2qwop/</link>
		<comments>http://foddy.net/2012/02/2qwop/#comments</comments>
		<pubDate>Thu, 16 Feb 2012 01:11:28 +0000</pubDate>
		<dc:creator>bennett</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[2qwop]]></category>
		<category><![CDATA[qwop]]></category>
		<category><![CDATA[two-player]]></category>

		<guid isPermaLink="false">http://foddy.net/?p=297</guid>
		<description><![CDATA[<p></p> <p>Since I&#8217;ve been making a bunch of two-player games, I decided to adapt QWOP for a two player race. </p> <p>Give it a try here, for free.</p> <p>Modern computer keyboards don&#8217;t do well with pressing a lot of keys at once. So I recommend you either use a gamer keyboard (NKRO) or else <span style="color:#777"> . . . &#8594; Read More: <a href="http://foddy.net/2012/02/2qwop/">2QWOP</a></span>]]></description>
			<content:encoded><![CDATA[<p><a href="http://foddy.net/wp/wp-content/uploads/2012/02/Untitled-1.jpg"><img src="http://foddy.net/wp/wp-content/uploads/2012/02/Untitled-1.jpg" alt="2QWOP" title="2QWOP" width="538" height="359" class="aligncenter size-full wp-image-298" /></a></p>
<p>Since I&#8217;ve been making a bunch of two-player games, I decided to adapt QWOP for a two player race. </p>
<p><a href="http://www.foddy.net/2QWOP.html" title="2QWOP">Give it a try here, for free.</a></p>
<p>Modern computer keyboards don&#8217;t do well with pressing a lot of keys at once. So I recommend you either use a gamer keyboard (NKRO) or else plug in a second USB keyboard for player 2.</p>
]]></content:encoded>
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		<title>PoleRiders</title>
		<link>http://foddy.net/2011/11/poleriders/</link>
		<comments>http://foddy.net/2011/11/poleriders/#comments</comments>
		<pubDate>Tue, 08 Nov 2011 03:34:18 +0000</pubDate>
		<dc:creator>bennett</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[pole]]></category>
		<category><![CDATA[pole vault]]></category>
		<category><![CDATA[poleriders]]></category>
		<category><![CDATA[two players]]></category>

		<guid isPermaLink="false">http://foddy.net/?p=269</guid>
		<description><![CDATA[<p>Pole Riders is a pole-vaulting polo game for two players only.</p> <p>It&#8217;s a bit silly, this game, but then again so are all of my games, so that&#8217;s ok.</p> <p>Play it online for free.</p> <p>&#160;</p> <p>&#160;</p> <p>&#160;</p> <p>&#160;</p> <p>&#160;</p> <p>&#160;</p> <p>&#160;</p> <p>&#160;</p> ]]></description>
			<content:encoded><![CDATA[<p><a href="http://foddy.net/wp/wp-content/uploads/2011/11/screenpole.png"><img class="aligncenter size-full wp-image-278" title="screenpole" src="http://foddy.net/wp/wp-content/uploads/2011/11/screenpole.png" alt="" width="490" height="279" /></a>Pole Riders is a pole-vaulting polo game for two players only.</p>
<p>It&#8217;s a bit silly, this game, but then again so are all of my games, so that&#8217;s ok.</p>
<p><a title="PoleRiders" href="http://foddy.net/PoleRiders.html">Play it online for free.</a></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
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		<item>
		<title>Pole Riders</title>
		<link>http://foddy.net/2011/08/pole-riders/</link>
		<comments>http://foddy.net/2011/08/pole-riders/#comments</comments>
		<pubDate>Tue, 30 Aug 2011 22:16:45 +0000</pubDate>
		<dc:creator>bennett</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://foddy.net/?p=256</guid>
		<description><![CDATA[<p></p> <p>Coming soon!</p> <p>Come and try out the polo mode (featured above) at Babycastles, 7 September 2011.</p> ]]></description>
			<content:encoded><![CDATA[<p><a href="http://foddy.net/wp/wp-content/uploads/2011/08/poleriders2.png"><img class="aligncenter size-full wp-image-266" title="Pole Roders" src="http://foddy.net/wp/wp-content/uploads/2011/08/poleriders2.png" alt="" width="557" height="269" /></a></p>
<p>Coming soon!</p>
<p>Come and try out the polo mode (featured above) at <a href="http://www.madparker.com/f__kscreen_flier_01.png">Babycastles, 7 September 2011</a>.</p>
]]></content:encoded>
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		<title>I&#8217;m in Wired</title>
		<link>http://foddy.net/2011/07/im-in-wired/</link>
		<comments>http://foddy.net/2011/07/im-in-wired/#comments</comments>
		<pubDate>Tue, 26 Jul 2011 20:17:11 +0000</pubDate>
		<dc:creator>bennett</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://foddy.net/?p=250</guid>
		<description><![CDATA[<p></p> <p>&#160;</p> <p>Kickstarter&#8217;s Fred Benenson wrote a profile of me for this month&#8217;s Wired magazine.</p> <p>You can read it here.</p> ]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" title="Bennett Foddy" src="http://www.wired.com/magazine/wp-content/images/19-08/st_alpha_videogames_f.jpg" alt="" width="277" height="185" /></p>
<p>&nbsp;</p>
<p>Kickstarter&#8217;s Fred Benenson wrote a profile of me for this month&#8217;s Wired magazine.</p>
<p><a href="http://www.wired.com/magazine/2011/07/st_alpha_videogames/">You can read it here.</a></p>
]]></content:encoded>
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		<title>GIRP</title>
		<link>http://foddy.net/2011/03/girp/</link>
		<comments>http://foddy.net/2011/03/girp/#comments</comments>
		<pubDate>Mon, 28 Mar 2011 12:01:18 +0000</pubDate>
		<dc:creator>bennett</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[climbing game]]></category>
		<category><![CDATA[flash game]]></category>
		<category><![CDATA[GIRP]]></category>
		<category><![CDATA[qwop]]></category>
		<category><![CDATA[rock climbing]]></category>

		<guid isPermaLink="false">http://foddy.net/?p=225</guid>
		<description><![CDATA[<p></p> <p>I&#8217;ve finished work on my new game, GIRP. It&#8217;s very loosely a spiritual successor to QWOP.</p> <p>Press and hold the letter keys to reach for the rings, and use either SHIFT, CONTROL or the mouse button to haul yourself up. Your goal is a bird&#8217;s nest at the top of the cliff, that <span style="color:#777"> . . . &#8594; Read More: <a href="http://foddy.net/2011/03/girp/">GIRP</a></span>]]></description>
			<content:encoded><![CDATA[<p><a title="GIRP" href="http://foddy.net/GIRP.html" target="_self"><img class="aligncenter size-full wp-image-226" title="GIRP" src="http://foddy.net/wp/wp-content/uploads/2011/03/GIRP_screenshot.png" alt="GIRP, my new climbing game" width="640" height="480" /></a></p>
<p>I&#8217;ve finished work on my new game, <a href="http://foddy.net/GIRP.html" target="_self">GIRP</a>. It&#8217;s very loosely a spiritual successor to QWOP.</p>
<p>Press and hold the letter keys to reach for the rings, and use either SHIFT, CONTROL or the mouse button to haul yourself up. Your goal is a bird&#8217;s nest at the top of the cliff, that has an awesome, amazing treasure hidden inside. But you have to contend with a territorial bird and the slowly rising tide. It&#8217;s not as hard as QWOP but I think you will find it&#8230; hard enough.</p>
<p><a title="GIRP" href="http://foddy.net/GIRP.html" target="_self">Play it now online for free.</a></p>
<p>Note: There is a bug in Firefox 4 for OSX which prevents SHIFT and CONTROL from working, until they fix it use the mouse button or Safari or Chrome. On Windows, there is a &#8216;feature&#8217; where StickyKeys gets turned on if you hit shift too many times, so use Control or the mouse button. And on a number of cheaper, newer keyboards, there are combinations of letters that won&#8217;t register if you&#8217;re pressing SHIFT or CONTROL. If you&#8217;re having trouble, try using the mouse button instead.</p>
]]></content:encoded>
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		<title>Big update for Evacuation</title>
		<link>http://foddy.net/2011/02/big-update-for-evacuation/</link>
		<comments>http://foddy.net/2011/02/big-update-for-evacuation/#comments</comments>
		<pubDate>Thu, 03 Feb 2011 12:10:29 +0000</pubDate>
		<dc:creator>bennett</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Evacuation]]></category>
		<category><![CDATA[Evacuation for iPhone]]></category>
		<category><![CDATA[Evacuation game]]></category>
		<category><![CDATA[iOS]]></category>

		<guid isPermaLink="false">http://foddy.net/?p=216</guid>
		<description><![CDATA[It's long overdue, but we just updated Evacuation for iPhone to version 2.0. <span style="color:#777"> . . . &#8594; Read More: <a href="http://foddy.net/2011/02/big-update-for-evacuation/">Big update for Evacuation</a></span>]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s long overdue, but we just updated Evacuation for iPhone to version 2.0. Changes include:</p>
<ol>
<li>27 new hand-crafted challenge levels. Try to get an A-rank in each one to progress.</li>
<li>Save-game support for iOS 3 and iOS 4. Now you can take a call and not lose your progress.</li>
<li>Better visual feedback for touches, makes the game feel more responsive.</li>
<li>Tested for iOS 4.</li>
<li>Various bugfixes.</li>
</ol>
<div id="attachment_217" class="wp-caption aligncenter" style="width: 490px"><a href="http://foddy.net/wp/wp-content/uploads/2011/02/photo-4.png"><img class="size-full wp-image-217" title="photo-4" src="http://foddy.net/wp/wp-content/uploads/2011/02/photo-4.png" alt="New level select screen" width="480" height="320" /></a><p class="wp-caption-text">New level select screen</p></div>
<p><a title="Evacuation for iOS" href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=320638539&amp;mt=8" target="_blank">Get it now for a dollar on the iPhone store</a>, or upgrade your old version for free.</p>
]]></content:encoded>
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		<item>
		<title>Someone made a QWOP tumblr&#8230;</title>
		<link>http://foddy.net/2011/01/someone-made-a-qwop-tumblr/</link>
		<comments>http://foddy.net/2011/01/someone-made-a-qwop-tumblr/#comments</comments>
		<pubDate>Wed, 26 Jan 2011 14:28:43 +0000</pubDate>
		<dc:creator>bennett</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://foddy.net/?p=210</guid>
		<description><![CDATA[<p>There&#8217;s a new QWOP tumblr with a collection of fan art and comics.</p> <p>A couple of my favourites:</p> <p></p> <p></p> <p></p> ]]></description>
			<content:encoded><![CDATA[<p>There&#8217;s a new <a href="http://fuck-yeah-qwop.tumblr.com/page/3">QWOP tumblr</a> with a collection of fan art and comics.</p>
<p>A couple of my favourites:</p>
<p><a href="http://foddy.net/wp/wp-content/uploads/2011/01/tumblr_lf6mbi63Bx1qabt8oo1_500.jpg"><img class="aligncenter size-full wp-image-212" title="tumblr_lf6mbi63Bx1qabt8oo1_500" src="http://foddy.net/wp/wp-content/uploads/2011/01/tumblr_lf6mbi63Bx1qabt8oo1_500.jpg" alt="" width="500" height="333" /></a></p>
<p><a href="http://foddy.net/wp/wp-content/uploads/2011/01/tumblr_lf6mbi63Bx1qabt8oo1_500.jpg"></a><a href="http://foddy.net/wp/wp-content/uploads/2011/01/tumblr_ldkbviCfUZ1qfafrao1_500.jpg"><img class="aligncenter size-full wp-image-211" title="tumblr_ldkbviCfUZ1qfafrao1_500" src="http://foddy.net/wp/wp-content/uploads/2011/01/tumblr_ldkbviCfUZ1qfafrao1_500.jpg" alt="" width="500" height="374" /></a></p>
<p><a href="http://foddy.net/wp/wp-content/uploads/2011/01/tumblr_ldjgzahUzl1qfafrao1_500.jpg"><img class="aligncenter size-full wp-image-213" title="tumblr_ldjgzahUzl1qfafrao1_500" src="http://foddy.net/wp/wp-content/uploads/2011/01/tumblr_ldjgzahUzl1qfafrao1_500.jpg" alt="" width="500" height="254" /></a></p>
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		<title>QWOP for iOS is out! Play QWOP on your iPhone</title>
		<link>http://foddy.net/2010/12/qwop-for-ios/</link>
		<comments>http://foddy.net/2010/12/qwop-for-ios/#comments</comments>
		<pubDate>Thu, 23 Dec 2010 13:16:09 +0000</pubDate>
		<dc:creator>bennett</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[athletics game]]></category>
		<category><![CDATA[iphone game]]></category>
		<category><![CDATA[qwop game]]></category>
		<category><![CDATA[qwop iphone game]]></category>
		<category><![CDATA[qwop strategy]]></category>

		<guid isPermaLink="false">http://foddy.net/?p=194</guid>
		<description><![CDATA[<p></p> <p>QWOP for iOS is now available! You can play it on your iPhone, iPod, or iPad. And it&#8217;s only $0.99.</p> <p>Already seeing some great scores on the Openfeint leaderboards, with 100m times of under 26 seconds and long jumps of over 4.5 metres. Give these players another week, and QWOP will start to <span style="color:#777"> . . . &#8594; Read More: <a href="http://foddy.net/2010/12/qwop-for-ios/">QWOP for iOS is out! Play QWOP on your iPhone</a></span>]]></description>
			<content:encoded><![CDATA[<p><a href="http://qwop.foddy.net"><img src="http://foddy.net/wp/wp-content/uploads/2010/12/screenshot_landscape.png" alt="QWOP for iOS" title="QWOP for iOS" width="480" height="320" class="aligncenter size-full wp-image-196" /></a></p>
<p>QWOP for iOS is now available! You can play it on your iPhone, iPod, or iPad. And it&#8217;s only <a href="http://qwop.foddy.net">$0.99</a>.</p>
<p>Already seeing some great scores on the Openfeint leaderboards, with 100m times of under 26 seconds and long jumps of over 4.5 metres. Give these players another week, and QWOP will start to look like a real athlete&#8230;</p>
]]></content:encoded>
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		<title>Nearly there&#8230;</title>
		<link>http://foddy.net/2010/12/nearly-there/</link>
		<comments>http://foddy.net/2010/12/nearly-there/#comments</comments>
		<pubDate>Sat, 04 Dec 2010 17:16:16 +0000</pubDate>
		<dc:creator>bennett</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[athletics]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[qwop]]></category>

		<guid isPermaLink="false">http://foddy.net/?p=187</guid>
		<description><![CDATA[<p></p> <p>Getting close to being feature-complete on my new iPhone/iPod version of QWOP! With any luck, I&#8217;ll have it ready for release by Christmas. </p> <p>QWOP&#8217;s learnt a few new tricks. Pictured here, he can now jump.</p> ]]></description>
			<content:encoded><![CDATA[<p><a href="http://foddy.net/wp/wp-content/uploads/2010/12/qss.png"><img src="http://foddy.net/wp/wp-content/uploads/2010/12/qss.png" alt="WIP pic of QWOP iPhone" title="QWOP iPhone" width="480" height="320" class="aligncenter size-full wp-image-189" /></a></p>
<p>Getting close to being feature-complete on my new iPhone/iPod version of QWOP! With any luck, I&#8217;ll have it ready for release by Christmas. </p>
<p>QWOP&#8217;s learnt a few new tricks. Pictured here, he can now jump.</p>
]]></content:encoded>
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		<title>Some unfinished designs</title>
		<link>http://foddy.net/2010/10/some-unfinished-designs/</link>
		<comments>http://foddy.net/2010/10/some-unfinished-designs/#comments</comments>
		<pubDate>Wed, 27 Oct 2010 23:47:44 +0000</pubDate>
		<dc:creator>bennett</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[mockups]]></category>
		<category><![CDATA[prototypes]]></category>
		<category><![CDATA[unfinished]]></category>

		<guid isPermaLink="false">http://foddy.net/?p=175</guid>
		<description><![CDATA[<p>Like everyone, I have made a lot of designs that never became finished games, usually because the prototype wasn&#8217;t fun or was too hard to make. Sometimes I come back to these designs and finish them (Winner vs. Loser is one example).</p> <p> This one was going to be something like Tetris in reverse, <span style="color:#777"> . . . &#8594; Read More: <a href="http://foddy.net/2010/10/some-unfinished-designs/">Some unfinished designs</a></span>]]></description>
			<content:encoded><![CDATA[<p>Like everyone, I have made a lot of designs that never became finished games, usually because the prototype wasn&#8217;t fun or was too hard to make. Sometimes I come back to these designs and finish them (<a href="http://foddy.net/wp/?p=78">Winner vs. Loser</a> is one example).</p>
<p><a href="http://foddy.net/wp/wp-content/uploads/2010/10/TheStack.png"><img class="size-full wp-image-176 alignleft" title="Mockup 1" src="http://foddy.net/wp/wp-content/uploads/2010/10/TheStack.png" alt="Mockup 1" width="240" height="320" /></a><br />
This one was going to be something like Tetris in reverse, where the computer would play tetris in an incompetent manner, and you would try to fill in the holes using the gun at the bottom so the computer could succeed. It works better in theory than reality. Plus, steampunk is over.</p>
<p><a href="http://foddy.net/wp/wp-content/uploads/2010/10/tennis2.png"><img class="size-full wp-image-177 alignnone" title="Mockup 2" src="http://foddy.net/wp/wp-content/uploads/2010/10/tennis2.png" alt="Mockup 2" width="640" height="440" /></a><br />
This was an attempt to remake Sente&#8217;s &#8216;<a href="http://maws.mameworld.info/minimaws/set/otwalls">Off The Wall</a>&#8216;, one of the best, least-known multiplayer games of all time. I still want to make it work sometime but my first prototype was a mess. If anyone wants to handle the code, drop me a line. Or if you just want to hang out and play Off The Wall.</p>
<p><a href="http://foddy.net/wp/wp-content/uploads/2010/10/hat.gif"><img class="size-full wp-image-178 alignnone" title="Mockup 3" src="http://foddy.net/wp/wp-content/uploads/2010/10/hat.gif" alt="Mockup 3" width="480" height="480" /></a><br />
An idea for a chess-like game where you strike your opponent by jumping two squares past him. I implemented it and it was&#8230; not quite right. It needs a fundamental rethink. Maybe it would work better as a content-oriented adventure game, but I don&#8217;t do content, not even in two colours.</p>
<p><a href="http://foddy.net/wp/wp-content/uploads/2010/10/blueyonder.png"><img class="size-full wp-image-179 alignleft" title="Mockup 4" src="http://foddy.net/wp/wp-content/uploads/2010/10/blueyonder.png" alt="Mockup 4" width="320" height="241" /></a><br />
I&#8217;ve tried to implement this idea twice: It&#8217;s a game about using the wind and gravity to build up speed. The physics need to be just right, and so far I&#8217;ve been forced to put it in the &#8216;too hard&#8217; basket. One day I&#8217;ll work out how to get it right, though.</p>
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